Designing for Children with focus on 'Play and Learn'

19 - 21 March 2020
IDC, IIT Bombay, Mumbai, India

Designing for Children with focus on 'Play and Learn'

6-8 December 2019
IDC School of Design, IIT Bombay, Mumbai, India

 

Speaker Presentations:

The following are the abstracts accepted for presentation during the Designing for Children Mumbai 2020 international conference with focus on 'Play and Learn': 19 - 21 March 2020 at the Industrial Design Centre (IDC), IIT Bombay.

Speakers:


Assessing playfulness of a toy play interaction: A research with differently abled children with communication challenges

Aakash Johry, National Institute of Design, India and Prof. Ravi Poovaiah, IDC IIT Bombay, India

Designing an Inclusive Playground for an Indian special school: A design case-study

Aakash Johry, National Institute of Design, India and Shauryaa Saraf, NID Gandhinaga, India

Exploring the semantic way of teaching English language to the children of Indian vernacular medium schools
Abhay Verma, Central Institute of Technology, Kokrajhar, India

Designing inclusive interactive spaces for children
Aditi Agrawal and Anjali Menon, Gudgudee, India

Design for Difference: Cognitive Enhancement Toys for Children with Developmental delays
Aditi Deshpande, Symbiosis Institute of Design, India

Teaching visual language of design and implementing it to teach other subjects in primary school
Aditi Parikh, World University of Design, Sonepat, India

Development of an Assistive Haptic Device for Refinement of Motor Skills in Children
Ahmad Muzaffar Kemsan, Ifrah Shahdad, Amardeep Singh Tulla and Anzer Ahmed Posh, Islamic University of Science and Technology, India

Board games and education Transitions & Transformations

Amit Deshmukh and Dr. Nachiket Thakur, MIT Institute of design, MIT ADT University, India

Plezmo : Education platform for children to ‘Learn through play
Anand Palsodkar, Elephant Design Pvt Ltd, India

Design of symbolic science characters: a visual design exercise with children
Anisha Malhotra Dalvi, Adithi Muralidhar and Sugra Chunawala, Homi Bhabha Centre for Science Education, India

Understanding the Younger User - A Design for Children Toolkit for Design Students
Anneli Eddy and Laura Ackermann, Salzburg University of Applied Sciences, Austria

The CLIx Open Story Tool: A World of Interaction
Anusha Ramanathan and Louisa Rosenheck, CEIAR, TISS, India

Designing an experiential multi-perspective lens to storytelling

Apoorva Jain, Ambedkar University, Delhi, India

Design for Kids & Toys: let's go to the digital experience
Arianna Vignati, Politecnico Di Milano, Italy

Factors of Design for Child Carriers between 6-18 months under the Ergonomics for the Elderly
Dr. Ariya Atthawuttikul, Rajamangala University of Technology Tawan-ok (Uthenthawai Campus), Thailand

Deconstructing pedagogic design in Mathematics : Analysing student learning behaviour in CLIx
Arundhati Roy and Arati Bapat, TISS, India

DESIGNING FOR CHILDREN THROUGH PLAY & LEARN _Adapting to a Digital Future
Avik Roy and Bhagyashri Sharma, KIIT SCHOOL OF ARCHITECTURE & PLANNING, India

Design Trends: Playing and Learning
Beatriz Garcia-Prosper and Patricia Rodrigo, Universitat Politècnica de València, Spain

Relinquishing Ownership: Designing Museums for Children, by Children
Bilwa Kulkarni, Chhatrapati Shivaji Maharaj Vastu Sangrahalaya, Mumbai, India

Investigating Six Bricks as an effective and affordable design for early skill development of communication through play
Binal Kamdar and Aastha Patel, TeachSTEAM, India

Designing of Low Cost Indigenous Pre School Toys for Rural Children of Anganwadi Centres
Dr. Chandra Kumari, Saumya Tiwari and Malvika Tula, Banasthali Vidyapith, India

Use of response channels to monitor and evaluate progress of speech therapy in children with hearing-impairment
Deval Karia, Kavyashree Venkatesh, Rishank Nair, Littina George Manalel, Dr. Ramesh A. and Dr. Manish Arora, India
Ekta S and Dr. Koumudi Patil
, CPDM, IISc, Bangalore, India

Between analogic tradition and digital translation: when the picture books become apps
Elena Caratti, Politecnico di Milano, Design Department, Italy

Farm School Lab . Design method for sustainable space for children school learning strategies . Case of form finding in laboratory aquaponic system inspire by cymatic movement of water.
Elvert Duran Vivanco, Jose Luis emndez, Ripper. Joao, Victor Azevedo Alice and Alves Ribeiro, PontifÍcia Universidade Católica do Rio de Janeiro - PUC-Rio, Brazil

Development of a robot for emotional support of children during walking rehabilitation
Eriko Hara and Jaime Alvarez, Takushoku University, Graduate School of Engineering, Japan

Designing play: a South African design education case study on teaching students to design edutainment toolkits for children
Fatima Cassim, Mrs Marguerite van der Merwe, Dr Karen van Zijl and Mrs Megan Ribbens, University of Pretoria, South Africa

Human Centred Design Approach in Development of Educational Toy: A case study of Alphabets Learning
Gaurav Vaidya, Department of Design, Indian Institute of Technology, Guwahati, India

An early start
Halim Choueiry and Youmna Gemayel Zakkar, hbr creative platform, Lebanon

Hydroponics Playground Garden, 'Playponics'; designing integrated sustainability and STEM education through play.
Heath Reed, Andrew Stanton, Avika Sood and Prof Michael Knowles, Sheffeild Hallam University, UK

Cities for children: Developing participatory techniques for engaging children in urban planning and policy making
Indrayudh Sengupta, Mridu Jhangiani, Binayak Mondal and Subhrajit Ghosal, National Institute of Design, Ahmedabad, India

Discovering Johnny Appleseed
James Postell, Department of Design / School of Design, Politecnico di Milano, Italy

Not play; but playfulness- Not ready made toys; but making of toys Exploring how children create knowledge by decoding various experiences and what can design education learn from it.
Jinan K B, Existential knowledge foundation, India

Children as makers of culture
Johnny Friberg and Lieselotte van Leeuwen, HDK - Academy of Design and crafts at the University of Gothenburg, Sweden

Beyond Bluebells: Justifying and Facilitating the Participation of Children in Mobile Game Design
Jsnet C Read and Dan Fitton, University of Central Lancashire, UK

Pink or Blue: The Gender Profiling of Toys and Consequent Social and Cultural Connotations
Kali Rawat, PEARL ACADEMY, MUMBAI, India

Design of an educational board game for visually impaired based on geography
Khyati Priya and Pankaj Upadhyay, Indian Institute of Technology Guwahati, India

Culturally inclined games: A way to trigger quest for understanding ethnic identities
Leena Jain, Design Innovation and Craft Resource Center (DICRC), CEPT University, India

Creative Play: Thinking, Imagining, Inventing
Mary Jane Begin, Rhode Island School of Design, US

Little designer: experience of “Co-design” with children to develop new toys with digital features
Maryam Ziyaee, Arianna Vignati, Renato Ocone and Xue Pei, Department of Design, Politecnico di Milano University, Italy

Open design for enabling better access to STEM education for children
MC Kumari and B. Gurumoorthy, Indian Institute of Science, Bangalore, India

Revisiting the Roots: India Traditional Games and their Importance
Mohammad Shahid, MIT Institute of Design Pune, India

TAKTILE- Reggio inspired range of 'Learning-Play' products
Muralidhar Krishna Reddy and Ritu Sonalika, CMR University, India

The effectiveness of Edu_tech Model to explain abstract concepts and contextualizing knowledge
Neha Priolkar, Kshitij Gajapure and Manasi Kanetkar, Indian Institute of Technology, Gandhinagar, India

A Smart Configurable Board Game Platform for Visually Challenged Players
Nishant Singh, Rajib Sarkar, Harshit Gaharwar and Alok Singh Thakur, Analog Devices India Pvt. Ltd, India

Designing a pathway to holistic learning
Nrupaja Bhide, BAIF Development and Research Foundation, India

Playing Together a Learning Experience : ELeCT Curriculum & Human Factors in Design
Nutan Bharati and Dr. Gomathi Jatin Shah, TISS, India

Everyone Playing
Patricia Espinosa Gómez and Jorge Meza Aguilar Mtro, Universidad Iberoamericana, Ciudad de México, Mexico

Safe Niños: Designing Holistic Healing for Child Burn Survivors
Penny Herscovitch and Stella Hernandez, ArtCenter College of Design, US

DESIGNED TO PROPEL - Using Visual Design Principles to Promote Meaningful Learning in Constructivist Classrooms in K-5 Schools
Prachi Mittal and Vishnu Kant, Indian Institute of Art & Design (IIAD), New Delhi, India

Engaging Educational Interactions for Primary School Students
Pragati Saraf and Dr. Keyur Sorathia, Embedded interaction lab, IIT Guwahati, India

Children Storybooks Weaving Contemporary Stories with Indian Traditional Art forms
Dr. Prajakta Parvatikar, Rachana Sansad College of Applied Art and Craft, India

Conceptual models for better teaching and learning experience: An account of designing effective conceptual models for education kits of NCERT
Prakash Kumar and Prakrarti Pateria, Shiv Nadar University, India

Museum of Solutions
Preeti Goel Sanghi, Tanvi Jindal Shete, Mahika Shishodia, Shefali Bohra and Aishwariya Narvekar, JSW Foundation, India

Communing with Nature : Integrating Biophilic Design in Interior Environments of Play Schools
Puja Anand, Urmimala Bora and Alok Bhasin, Pearl Academy, India

Learning environments: Absorption or mere adsorption
Purvi Tank, Studio Saransh, India

Supportive tools for letter learning process to early learners
Rashandi Vishara Porambage, University of Moratuwa, Sri Lanka

Digital Gaming Solutions: Identifying early signs of dyslexia in children
Ravindu Prabudda Subasinghe, University of Moratuwa, Sri Lanka

Chthuluplay beyond the anthropocene: designing for children in a broken world
Rémi Leclerc, PolyPlay Lab, Hong Kong

Theatre of the Imagination
Robert Pulley and Prof Ashley Hall, Royal College of Art, UK

Designing for Art1st Publication: Approaching Art Education through Engagement and Interaction
Rohina Thapar, Anuj Malhotra, Ishan Khosla, Ritu Khoda, Rohina Thapar and Vanita Pai, Art1st Publications, India

Toys as child centric multisensory play way tools for learning: Case studies focusing on usage of Channapatna toys and Montessori didactic materials
Sampurna Guha, RKMVERI-FDMSE, Coimbatore Campus, India

Play-Space Making for Children by Nature
Sarah Malak, Arizona State University, US

Bio-cultural Diversity and Sustainability Learning Curriculum for Maharashtra
Satish Awate, Centre for Environment Education, India

The use of images and image-type as a means of visual storytelling for children in story books
Semini Pabodha Samarasinghe, University of Moratuwa, Sri Lanka

Designing play-based learning material under constraints
Shamin Padalkar, Rafikh Shaikh Prayas and Sutar Arunachal Kumar, Tata Institute of Social Sciences, India

A Qualitative Study to Create An Assisting Aid for Parents and Children with Special Learning Needs
Shraddha Chadha, National Institute of Fashion Technology, India

Children as storywriters: Interactive story writing space for Children
Shruti Nigudkar and Ms. Sneha Munot, Bharati Vidyapeeth, College of Fine Arts, India

In search of Play: 3 Ways Children Combine Digital and Tangible Play
Shuli Gilutz, Tel-Aviv University, Israel

Exploratory Mapmaking
Smruthi Bala Kannan, Department of Childhood Studies, Rutgers University, US

Matter Matters: The Transformative Power of Materiality in the 21st Century Classroom
Sneha Mehta, School of Visual Arts, Department of Design Research, Writing and Criticism, US

Using Programmable Toys to Develop Computational Thinking in Young Learners
Soorya Menon and Anand Ramaswami, Next Education India Pvt Limited, India

Tackling Anger in Children with Hearing Impairment
Sree Mahit Munakala, Chetan Manda and Sharmistha Banerjee, Indian Institute of Technology Guwahati, India

Designing a learning-integrated, play-inspired assessment framework for children aged 11-15
Srishti Mehrotra, National Institute of Design, India

The interplay of Design and Play as a way of learning - a pedagogical inquiry
Sudebi Thakurata, Srishti Institute of Art, Design &Technology and Depicentre Consulting and Probal Banerjee, Depicentre Consulting  India

Inclusive playgrounds for primary school children
Sukhdeep Singh, National Institute of Design, India

Toys & tales: experiencing design process
Surabhi Khanna, Sushant School of Design Ansal University, India

Preserving the tradition and culture of North East India through digital and interactive game based learning for children
Susmita Roy, Dr. Pankaj Pratap Singh and Abhijit Padun, Central Institute of Technology, India

A Journey Into Classroom Experience of Budding Designers in Creative Product Designing for Kids
T Srivani, National Institute of Fashion Technology, Hyderabad, India

Playful Learning in Visually-impaired Children Through Cross-modal Perception
Tania Jain and Dr. Anthony Vipin, Adobe, India

Integrating an Element of Play in Healthcare Environment for Children
Tanvi Singhal, Alok Bhasin and Puja Anand, Pearl Academy, India

Using Digital technologies for early identification of Autism characteristics amongst children
Tanya Pradhan, Blessin Varkey, Shiv Kumar Sarthak and Behl Paras Sharma, Kidaura Innovations, India

Rural Play: Design for Learning for both Children and Adults
Tao Huang and Eric Anderson, Southern Illinois University at Carbondale, US

How to design a safe space for childrens tangible telling
Tina Klemmensen, Illustration by Tina Klemmensen, Denmark

Exploring Play and Learn Methodology and its effectiveness among Middle School Students in India
Upasna Bhandari and Dr. Deepak John Mathew, Indian Institute of Technology Hyderabad, India

Aspect of SUBTLENESS in the learning environment
Vaishali Borker, India

Tip Toe - A Multisensory Play Experience for Visually Impaired Children
Vasudha Sarin, National Institute of Design , Gandhinagar, India

atopi development of an informational service teaching self-management to children with atopic dermatitis and their parents
Veronika weiss, Dr. Michael Minge, Prof. Steffi Husslein, Christine Lehmann, Hochschule Magdeburg-Stendal, Germany

Grow up playing
Vitor Araujo, Erê Lab, Brazil

Dynamics of Art & Craft Curriculum in enhancing the child growth & development
Wanyama, Kenyatta University, Kenya

Imagining a Digital Future: the role of enchantment in the design of technologies for children with profound and complex disability
Wendy Keay-Bright and Dr Parisa Eslambolchilar, Cardiff School of Art & Design, Cardiff Metropolitan UniversityUK

Design As A Methodology for Learning Other Subjects
Winifred and Anne Njine, Technical University of Kenya, Kenya