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Design Case study

Exploring Digital Wellbeing Strategies

Empowering Users to Help Improve Their Lives
by
Stuti Prakashkumarand Prof. Swati Pal
IDC, IIT Bombay
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References

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  • Alberto Monge Roffarello and Luigi De Russis. 2019. The Race Towards Digital Wellbeing: Issues and Opportunities. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 386, 1–14. DOI: https://doi.org/10.1145/3290605.3300616
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  • https://www.thinkwithgoogle.com/feature/digital-wellbeing-statistics/
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  • Minsam Ko, Kyong-Mee Chung, Subin Yang, Joonwon Lee, Christian Heizmann, Jinyoung Jeong, Uichin Lee, Daehee Shin, Koji Yatani, and Junehwa Song. 2015. NUGU: A Group-based Intervention App for Improving Self-Regulation of Limiting Smartphone Use. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing - CSCW ’15 (2015), 1235–1245.
    https://doi.org/
  • Aarathi Prasad, Lucas S. LaFreniere, Vaasu Taneja, and Zoe Beals. 2021. Addressing Problematic Smartphone Use with a Personalized, Goal-based Approach. In Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous
  • Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers (UbiComp-ISWC ’21 Adjunct), September 21–26, 2021, Virtual, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3460418.3479319
  • Katarina Jurczyk, Christopher You, Mahsan Nourani, Manas Gupta, Lisa Anthony, and Benjamin Lok. 2021. Romadoro: Leveraging Nudge Techniques to Encourage Break-Taking. In The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST ’21 Adjunct), October 10–14, 2021, Virtual Event, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3474349.3480231
  • Ko, M., Yang, S., Lee, J., Heizmann, C., Jeong, J., Lee, U., ... & Chung, K. M. (2015, February). NUGU: A group-based intervention app for improving self-regulation of limiting smartphone use. In Proceedings of the 18th ACM conference on computer supported cooperative work & social computing (pp. 1235-1245).
  • Minsam Ko, Seungwoo Choi, Koji Yatani, and Uichin Lee. 2016. Lock N’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, New York, 998–1010. https://doi.org/10.1145/2858036.2858568
  • Fabian Okeke, Michael Sobolev, Nicola Dell, and Deborah Estrin. 2018. Good vibrations: can a digital nudge reduce digital overload? In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI ‘18). Association for Computing Machinery, New York, NY, USA, Article 4, 1–12. DOI: https://doi.org/10.1145/3229434.3229463
  • Jaejeung Kim, Chiwoo Cho, and Uichin Lee. 2017. Technology Supported Behavior Restriction for Mitigating Self-Interruptions in Multi-device Environments. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 3, Article 64 (September 2017), 21 pages.
    DOI: https://doi.org/10.1145/3130932
  • Yuhan Luo, Bongshin Lee, Donghee Yvette Wohn, Amanda L. Rebar, David E. Conroy, and Eun Kyoung Choe. 2018. Time for Break: Understanding Information Workers’ Sedentary Behavior Through a Break Prompting System. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 127, 1–14.
    DOI: https://doi.org/10.1145/3173574.3173701
  • Inyeop Kim, Gyuwon Jung, Hayoung Jung, Minsam Ko, and Uichin Lee. 2017. Let’s FOCUS: Mitigating Mobile Phone Use in College Classrooms. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 3, Article 63 (September 2017), 29 pages.
    DOI: https://doi.org/10.1145/3130928
  • Jee Bin Yim, Donghyeon Ko, andWoohun Lee. 2021. Romi: Screen Peripheral Companion for Mediating Children’s Healthy Screen Use. In Interaction Design and Children (IDC ’21), June 24–30, 2021, Athens, Greece. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3459990.3465179
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  • Purohit, A. K., Barclay, L., & Holzer, A. (2020, April). Designing for digital detox: Making social media less addictive with digital nudges. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-9).
  • https://www.thinkwithgoogle.com/feature/digital-wellbeing-statistics/
  • Adaji, I., Vassileva, J. (2016). Persuasive Patterns in Q&A Social Networks. In: Meschtscherjakov, A., De Ruyter, B., Fuchsberger, V., Murer, M., Tscheligi, M. (eds) Persuasive Technology. PERSUASIVE 2016. Lecture Notes in Computer Science(), vol 9638. Springer, Cham. https://doi.org/10.1007/978-3-319-31510-2_16
  • American Psychiatric Association. 2013. DSM 5. American Psychiatric Association.
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  • Dongil Kim, Yunhee Lee, Juyoung Lee, JeeEun Karin Nam, and Yeoju Chung. 2014. Development of Korean smartphone addiction proneness scale for youth. PloS one 9, 5: 1-8.
  • Lanette, S., & Mazmanian, M. (2018, April). The Smartphone" Addiction" Narrative is Compelling, but Largely Unfounded. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-6)
  • Harris, B., Regan, T., Schueler, J., & Fields, S. A. (2020). Problematic mobile phone and smartphone use scales: A systematic review. Frontiers in Psychology, 11, 672.
  • Serenko, A., & Turel, O. (2020). Directing technology addiction research in information systems: Part I. Understanding behavioral addictions. ACM SIGMIS Database: the DATABASE for Advances in Information Systems, 51(3), 81-96.
  • NFC Tags: https://electronics.howstuffworks.com/nfc-tag.htm
  • https://www.humanetech.com/

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