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Home / Case study / Engaging Cerebral Palsy Adults / Introduction

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Design Case study

Engaging Cerebral Palsy Adults

An interface to enable conversation and fun activities
by
Divya Gagnani and Prof. Prasad Bokil
IDC, IIT Bombay
Introduction
 
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Cerebral palsy is a motor function disorder arising from damage to part(s) of the brain before, during or soon after birth. In layperson words, CP affects the movement of the limbs, posture, ability to control physical movements, and even speech. The condition arises from neurological centres that control the body's muscles. The extent of the disability caused by this varies widely- one person with CP will be able to move about and take care of oneself completely and another would be a fully dependent person who cannot even chew food. CP may or may not be accompanied by other neurological disorders.

This project is based on CP adults who remain dependent on their caregivers.

What do we do to pass free time? How do we entertain ourselves? We watch TV, read books, play games, go out, and meet friends and family. But with the limitations of a person with cerebral palsy (CP), these modes of entertainment also become limited. And the free time they have day to day may be more. So, what do they do in their free time?

The aim of my project is to engage and entertain a grown-up CP person in their free time, independent of the assistance and efforts of the caregiver. This activity should function as a companion and additionally, also be therapeutic.

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