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Home / Case study / Exploring Book Design for Storytelling / Introduction

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Design Case study

Exploring Book Design for Storytelling

Tell Me a Story
by
Amrita Pokarna and Prof. G. V. Sreekumar
IDC, IIT Bombay
Introduction
 
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'Monsters in the Night' - A tell me a story book

User Group Characteristics and Problem Identification:
Stories can capture and hold our attention, increasing the likelihood of reading, hearing and learning. Storytelling is very valuable in our knowledge sharing work. Education and entertainment have both played a significant part in the evolution of children’s narrative.

This project proposes a way for sharpening a child’s experience re!enacting how the action of the medium correlates to the action taking place in the story which helps them to construct the meaning themselves.

This book is meant for storytellers as well as children between the age group of 5-10 years. The story and structure of the book should be such that it is exciting for the child to read it, as well as for a storyteller to narrate it.

Since people began to communicate with each other, “Tell me a story” has been a request of both children and adults. Storytelling is one person telling others of something and when told in an interesting manner makes it to be a more pleasurable experience. This very thought was inspirational in designing a book which gives the reader a very different visual experience while reading the story.

'Monsters in the Night', is a night book specially designed to give children a dynamic experience of reading a story in dark. Monsters portrayed in this book are not genuinely frightening, but rather exciting or mildly scary. The book does not contain a lot of text, but is largely structured around pictures and pop-ups.

Book Features:
• Glow of the Radium Paper
• Explore various Craft Techniques
• Experiment with Pop-up Techniques

Downloads:
• Case Study - Monsters in the night - pdf




 

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